Bonjour, hi, cześć! I’m Madzia.
(‘mah-juh’ if you’re saying it out loud)
UX/UI designer with 8 years of experience
Case studies
Games
Mobile first-person shooter
A Missed Shot: What COD Gets Wong About D1 Play
Heuristic evaluation
Onboarding
Tutorials
University of Waterloo
Studied fine arts, psychology, social work, and digital media.
Joined the game dev club, and participated in Global Game Jams.
Career beginnings
Worked as a graphic designer, editorial illustrator, and creative director.
Sheridan College
Studied interactive media and creative coding.
Learned how to make browser-based games.
Switch to tech
Worked as a product designer for B2C and B2B SaaS companies.
Switch to games
Completed certification in advanced UX/UI for video games.
Ready to help your team create the next unforgettable gaming experience!
When I’m not designing, you can find me in my ceramics studio, reading a book, playing video games, or knitting something cozy.
Currently playing
To a Tee
Slay the Spire
Favourite games
Animal Crossing: New Horizons
Baldur’s Gate 3
Breath of the Wild
Stardew Valley
View resume
View gallery
Bonjour, hi, cześć! I’m Madzia.
(‘mah-juh’ if you’re saying it out loud)
UX/UI designer with 8 years of experience
Games
Legacy action-adventure
Lost in Neopia: Modernizing Wayfinding in the Darkest Faerie
Map
Quests
Waypoints
UX
Console fighting game
Why Smash Deserves a Better Skin System (and How to Fix It)
Customization
Shop
UI
UX
Mobile first-person shooter
A Missed Shot: What COD Gets Wong About D1 Play
Heuristic evaluation
Onboarding
Tutorials
University of Waterloo
Studied fine arts, psychology, social work, and digital media.
Joined the game dev club, and participated in Global Game Jams.
Career beginnings
Worked as a graphic designer, editorial illustrator, and creative director.
Sheridan College
Studied interactive media and creative coding.
Learned how to make browser-based games.
Switch to tech
Worked as a product designer for B2C and B2B SaaS companies.
Switch to games
Completed certification in advanced UX/UI for video games.
Ready to help your team create the next unforgettable gaming experience!
Design with heart
Be caring, kind, and thoughtful. Keep players at the centre, always!
Lead with curiosity
Be open and intentional. Ask questions, experiment, and keep learning.
Clarify the complex
Make intricate systems intuitive, so players can focus on meaningful engagement.
When I’m not designing, you can find me in my ceramics studio, reading a book, playing video games, or knitting something cozy.
Currently playing
To a Tee
Slay the Spire
Currently reading
Welcome to the Hyunam-Dong Bookshop
Daggerheart
Favourite games
Animal Crossing: New Horizons
Baldur’s Gate 3
Breath of the Wild
Stardew Valley
View resume
View gallery
Bonjour, hi, cześć! I’m Madzia.
(‘mah-juh’ if you’re saying it out loud)
UX/UI designer with 8 years of experience
Games
Console fighting game
Why Smash Deserves a Better Skin System (and How to Fix It)
Customization
Shop
UI
UX
Mobile first-person shooter
A Missed Shot: What COD Gets Wong About D1 Play
Heuristic evaluation
Onboarding
Tutorials
University of Waterloo
Studied fine arts, psychology, social work, and digital media.
Joined the game dev club, and participated in Global Game Jams.
Career beginnings
Worked as a graphic designer, editorial illustrator, and creative director.
Sheridan College
Studied interactive media and creative coding.
Learned how to make browser-based games.
Switch to tech
Worked as a product designer for B2C and B2B SaaS companies.
Switch to games
Completed certification in advanced UX/UI for video games.
Ready to help your team create the next unforgettable gaming experience!
Grab a piece! Play around! :-)
(if I was a better web developer, I’d make the pieces snap together... wouldn’t that be satisfying?)
Design with heart
Be caring, kind, and thoughtful. Keep players at the centre, always!
Lead with curiosity
Be open and intentional. Ask questions, experiment, and keep learning.
Clarify the complex
Make intricate systems intuitive, so players can focus on meaningful engagement.
When I’m not designing, you can find me in my ceramics studio, reading a book, playing video games, or knitting something cozy.
Currently playing
To a Tee
Slay the Spire
Currently reading
Welcome to the Hyunam-Dong Bookshop
Daggerheart
Favourite games
Animal Crossing: New Horizons
Baldur’s Gate 3
Breath of the Wild
Stardew Valley
View resume
View gallery
Bonjour, hi, cześć! I’m Madzia.
(‘mah-juh’ if you’re saying it out loud)
UX/UI designer with 8 years of experience
Games
Mobile first-person shooter
A Missed Shot: What COD Gets Wong About D1 Play
Heuristic evaluation
Onboarding
Tutorials
University of Waterloo
Studied fine arts, psychology, social work, and digital media.
Joined the game dev club, and participated in Global Game Jams.
Career beginnings
Worked as a graphic designer, editorial illustrator, and creative director.
Sheridan College
Studied interactive media and creative coding.
Learned how to make browser-based games.
Switch to tech
Worked as a product designer for B2C and B2B SaaS companies.
Switch to games
Completed certification in advanced UX/UI for video games.
Ready to help your team create the next unforgettable gaming experience!
Grab a piece! Play around! :-)
(if I was a better web developer, I’d make the pieces snap together... wouldn’t that be satisfying?)
Design with heart
Be caring, kind, and thoughtful. Keep players at the centre, always!
Lead with curiosity
Be open and intentional. Ask questions, experiment, and keep learning.
Clarify the complex
Make intricate systems intuitive, so players can focus on meaningful engagement.
When I’m not designing, you can find me in my ceramics studio, reading a book, playing video games, or knitting something cozy.
Currently playing
To a Tee
Slay the Spire
Currently reading
Welcome to the Hyunam-Dong Bookshop
Daggerheart
Favourite games
Animal Crossing: New Horizons
Baldur’s Gate 3
Breath of the Wild
Stardew Valley
View resume
View gallery