Bonjour, hi, cześć! I’m Madzia.

(‘mah-juh’ if you’re saying it out loud)

UX/UI designer with 8 years of experience

My love for games started in third grade, when a friend gave me his Game Boy Color and Pokemon Yellow (the ultimate sign of friendship).

These days, I channel that passion into shaping how players interact with games, turning complex problems into intuitive, thoughtful, and memorable experiences.

Case studies

Games

Legacy action-adventure

Lost in Neopia: Modernizing Wayfinding in the Darkest Faerie

Map

Quests

Waypoints

UX

Console fighting game

Why Smash Deserves a Better Skin System (and How to Fix It)

Customization

Shop

UI

UX

Mobile first-person shooter

A Missed Shot: What COD Gets Wong About D1 Play

Heuristic evaluation

Onboarding

Tutorials

My design quest so far

University of Waterloo

Studied fine arts, psychology, social work, and digital media.

Joined the game dev club, and participated in Global Game Jams.

Career beginnings

Worked as a graphic designer, editorial illustrator, and creative director.

Sheridan College

Studied interactive media and creative coding.

Learned how to make browser-based games.

Switch to tech

Worked as a product designer for B2C and B2B SaaS companies.

Switch to games

Completed certification in advanced UX/UI for video games.

Ready to help your team create the next unforgettable gaming experience!

My principles

Design with heart

Be caring, kind, and thoughtful. Keep players at the centre, always!

Lead with curiosity

Be open and intentional. Ask questions, experiment, and keep learning.

Clarify the complex

Make intricate systems intuitive, so players can focus on meaningful engagement.

Life outside pixels

When I’m not designing, you can find me in my ceramics studio, reading a book, playing video games, or knitting something cozy.

Currently playing

To a Tee

Slay the Spire

Favourite games

Animal Crossing: New Horizons

Baldur’s Gate 3

Breath of the Wild

Stardew Valley

Nice words from awesome people

Let’s make fun games together!

View resume

View gallery

Made in Montréal, QC 🇨🇦

Bonjour, hi, cześć! I’m Madzia.

(‘mah-juh’ if you’re saying it out loud)

UX/UI designer with 8 years of experience

My love for games started in third grade, when a friend gave me his Game Boy Color and Pokemon Yellow (the ultimate sign of friendship).

These days, I channel that passion into shaping how players interact with games, turning complex problems into intuitive, thoughtful, and memorable experiences.

Games

Legacy action-adventure

Lost in Neopia: Modernizing Wayfinding in the Darkest Faerie

Map

Quests

Waypoints

UX

Console fighting game

Why Smash Deserves a Better Skin System (and How to Fix It)

Customization

Shop

UI

UX

Mobile first-person shooter

A Missed Shot: What COD Gets Wong About D1 Play

Heuristic evaluation

Onboarding

Tutorials

My design quest so far

University of Waterloo

Studied fine arts, psychology, social work, and digital media.

Joined the game dev club, and participated in Global Game Jams.

Career beginnings

Worked as a graphic designer, editorial illustrator, and creative director.

Sheridan College

Studied interactive media and creative coding.

Learned how to make browser-based games.

Switch to tech

Worked as a product designer for B2C and B2B SaaS companies.

Switch to games

Completed certification in advanced UX/UI for video games.

Ready to help your team create the next unforgettable gaming experience!

My principles

Design with heart

Be caring, kind, and thoughtful. Keep players at the centre, always!

Lead with curiosity

Be open and intentional. Ask questions, experiment, and keep learning.

Clarify the complex

Make intricate systems intuitive, so players can focus on meaningful engagement.

Life outside pixels

When I’m not designing, you can find me in my ceramics studio, reading a book, playing video games, or knitting something cozy.

Currently playing

To a Tee

Slay the Spire

Currently reading

Welcome to the Hyunam-Dong Bookshop

Daggerheart

Favourite games

Animal Crossing: New Horizons

Baldur’s Gate 3

Breath of the Wild

Stardew Valley

Nice words from awesome people

Let’s make fun games together!

View resume

View gallery

Made in Montréal, QC 🇨🇦

Bonjour, hi, cześć! I’m Madzia.

(‘mah-juh’ if you’re saying it out loud)

UX/UI designer with 8 years of experience

My love for games started in third grade, when a friend gave me his Game Boy Color and Pokemon Yellow (the ultimate sign of friendship).

These days, I channel that passion into shaping how players interact with games, turning complex problems into intuitive, thoughtful, and memorable experiences.

Games

Legacy action-adventure

Lost in Neopia: Modernizing Wayfinding in the Darkest Faerie

Map

Quests

Waypoints

UX

Console fighting game

Why Smash Deserves a Better Skin System (and How to Fix It)

Customization

Shop

UI

UX

Mobile first-person shooter

A Missed Shot: What COD Gets Wong About D1 Play

Heuristic evaluation

Onboarding

Tutorials

My design quest so far

University of Waterloo

Studied fine arts, psychology, social work, and digital media.

Joined the game dev club, and participated in Global Game Jams.

Career beginnings

Worked as a graphic designer, editorial illustrator, and creative director.

Sheridan College

Studied interactive media and creative coding.

Learned how to make browser-based games.

Switch to tech

Worked as a product designer for B2C and B2B SaaS companies.

Switch to games

Completed certification in advanced UX/UI for video games.

Ready to help your team create the next unforgettable gaming experience!

My design skills

Grab a piece! Play around! :-)

(if I was a better web developer, I’d make the pieces snap together... wouldn’t that be satisfying?)

My principles

Design with heart

Be caring, kind, and thoughtful. Keep players at the centre, always!

Lead with curiosity

Be open and intentional. Ask questions, experiment, and keep learning.

Clarify the complex

Make intricate systems intuitive, so players can focus on meaningful engagement.

Life outside pixels

When I’m not designing, you can find me in my ceramics studio, reading a book, playing video games, or knitting something cozy.

Currently playing

To a Tee

Slay the Spire

Currently reading

Welcome to the Hyunam-Dong Bookshop

Daggerheart

Favourite games

Animal Crossing: New Horizons

Baldur’s Gate 3

Breath of the Wild

Stardew Valley

Nice words from awesome people

Let’s make fun games together!

View resume

View gallery

Made in Montréal, QC 🇨🇦

Bonjour, hi, cześć! I’m Madzia.

(‘mah-juh’ if you’re saying it out loud)

UX/UI designer with 8 years of experience

My love for games started in third grade, when a friend gave me his Game Boy Color and Pokemon Yellow (the ultimate sign of friendship).

These days, I channel that passion into shaping how players interact with games, turning complex problems into intuitive, thoughtful, and memorable experiences.

Games

Legacy action-adventure

Lost in Neopia: Modernizing Wayfinding in the Darkest Faerie

Map

Quests

Waypoints

UX

Console fighting game

Why Smash Deserves a Better Skin System (and How to Fix It)

Customization

Shop

UI

UX

Mobile first-person shooter

A Missed Shot: What COD Gets Wong About D1 Play

Heuristic evaluation

Onboarding

Tutorials

My design quest so far

University of Waterloo

Studied fine arts, psychology, social work, and digital media.

Joined the game dev club, and participated in Global Game Jams.

Career beginnings

Worked as a graphic designer, editorial illustrator, and creative director.

Sheridan College

Studied interactive media and creative coding.

Learned how to make browser-based games.

Switch to tech

Worked as a product designer for B2C and B2B SaaS companies.

Switch to games

Completed certification in advanced UX/UI for video games.

Ready to help your team create the next unforgettable gaming experience!

My design skills

Grab a piece! Play around! :-)

(if I was a better web developer, I’d make the pieces snap together... wouldn’t that be satisfying?)

My principles

Design with heart

Be caring, kind, and thoughtful. Keep players at the centre, always!

Lead with curiosity

Be open and intentional. Ask questions, experiment, and keep learning.

Clarify the complex

Make intricate systems intuitive, so players can focus on meaningful engagement.

Life outside pixels

When I’m not designing, you can find me in my ceramics studio, reading a book, playing video games, or knitting something cozy.

Currently playing

To a Tee

Slay the Spire

Currently reading

Welcome to the Hyunam-Dong Bookshop

Daggerheart

Favourite games

Animal Crossing: New Horizons

Baldur’s Gate 3

Breath of the Wild

Stardew Valley

Nice words from awesome people

Let’s make fun games together!

View resume

View gallery